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VRme

The installation VRMe explores the human body’s self-perception in virtual reality. A pair of virtual reality glasses is attached to a wall in the exhibition space. When the visitor puts on the glasses, he sees a virtual representation of the real exhibition space.

The wall itself is displayed in the center of the virtual space. Each time the viewer walks through the wall, he enters a new form of spatial representation in which he himself also appears in ever-changing constellations.

The representations use et al. spherical real-time video, stereoscopic dome photography, 3D laser scanning or photogrammetry, while the visitor is captured via two Kinect depth imaging cameras.

The viewer is forced to think about the relationship of his or her body with virtual and physical reality and thus to develop an intuitive understanding of the perceptual properties of these technologies.

The event is finished.

Date

Mar 03 - 06 2022
Expired!

Time

All Day

Location

Online Gallery
Matte Realities website
Website
https://eastn-cardiff.uk/matte-realities-eastn-dc-festival/gallery/
Category

Speaker

  • Bernd Lintermann
    Bernd Lintermann

    Bernd Lintermann works as an artist and scientist in the field of real time computer graphics focusing on interactive and generative systems. He develops works for various receptive contexts, e.g. for museums, concerts or theatre. He is presently engaged in consumer hardware based Augmented Reality and Virtual Reality to provide access to digital contents in a public environment.

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EASTN-DC, European Art-Science-Technology Network for Digital Creativity, is a network dedicated to the time-based digital arts: musical arts, visual arts, performing and interactive arts.  It is gathering 16 partners in 13 different countries from Europe to the Americas. They will host and exchange about 70 creators in the frame of a 16 international events tour spread over 4 years. These privileged moments, in direct contact with the audience, will frame a new and systemic approach, binding the Knowing “Disseminate”, the Learning “Inseminate”, the Making “Collect”, a digital creativity factory leading to a creative citizen.

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