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Supporting Creativity: Purpose, Coherence, Insight and Movement

Gareth Loudon will discuss some of the key factors that support individual
creativity including factors such as attention, emotion and a person’s overall state of being; how insight often comes about; the importance of purpose in supporting insight; the role of different activities such as play; and how the movement being our ideas and our senses brings creativity to life.

Gareth will give examples of how he has used digital technology to get a deeper understanding of these underlying factors. Gareth will also highlight how interdisciplinary collaboration between the arts and sciences can further enhance creativity giving examples from his research work as well as student work at the Royal College of Art.

The event is finished.


Mar 04 2022


7:00 pm - 8:00 pm


  • Gareth Loudon
    Gareth Loudon

    Gareth Loudon is Head of Programmes (Innovation Design Engineering and Global Innovation Design) and Professor of Creativity at the Royal College of Art and Director and co-founder of the Centre for Creativity, that undertakes
    research, training and consultancy in key areas of creativity. Both the Innovation Design Engineering and Global Innovation Design Masters programmes are run
    jointly with Imperial College London. Gareth’s research interests focus on creativity and innovation, combining ideas from anthropology and psychology, Previously, he worked at the Cardiff School of Art & development of new software and computer embedded products. Gareth is a Chartered Engineer, a Fellow of the Institution of Engineering and Technology and a Fellow of the Higher Education Academy.

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EASTN-DC, European Art-Science-Technology Network for Digital Creativity, is a network dedicated to the time-based digital arts: musical arts, visual arts, performing and interactive arts.  It is gathering 16 partners in 13 different countries from Europe to the Americas. They will host and exchange about 70 creators in the frame of a 16 international events tour spread over 4 years. These privileged moments, in direct contact with the audience, will frame a new and systemic approach, binding the Knowing “Disseminate”, the Learning “Inseminate”, the Making “Collect”, a digital creativity factory leading to a creative citizen.

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