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Haptics for the Arts – Presentation and discussions around ACROE’s computer tools and artistic creations

Nicolas Castagné,
Grenoble Institute of Technology, France 

 Claude Cadoz
ACROE, Grenoble, France 

 Annie Luciani 
ACROE, Grenoble, France 

In this session, we want to discuss on the importance of the tangibility for the artistic creation in the context of computer synthesis and interaction tools. 

We will present the tools developed by ACROE – ICA in Grenoble to introduce such concept in computer tools for creation. 

We will shortly introduce the physics-based formalism CORDIS-ANIMA, a type of multisensory components-based computer design formalism which includes haptic interaction. We will explain the principles of force-feedback haptic transducers that allow us to manipulate physical models with tactile sense. We will continue by introducing a new way of acoustic diffusion composed of 24 loudspeakers placed on a 3D sphere, allowing the listener to be totally spatially immersed within the sound. 

These four technological components – interactive design of physical objects, their real-time simulation, their haptic manipulation and the acoustical and visual 3D displays – are integrated within a platform called “Helicanthe workstation”. 

We will illustrate the technologies and concepts based on videos and musical examples of physical models designed with CORDIS-ANIMA, real-time simulation and gestural interaction from excerpts of musical and visual works entirely realized with these technologies. 


The event is finished.


Mar 05 2022


2:00 pm - 4:00 pm


  • Annie Luciani
    Annie Luciani

    Annie Luciani, researcher and artist in Dynamic Visual Arts, is responsible of the ACROE thematic “Technologies for Dynamic Visual Arts”. As soon the beginning of her work in computer animation in 1976, she proposed the paradigm of physical modeling computer animation, with which she introduced the concept instrumental interaction in the visual arts. She has framed
    numerous master’s and theses courses, on modelling retroactive physics for the dynamic visual arts. Annie Luciani has realized on these principles and perspectives a number of several artistic works.

  • Claude Cadoz
    Claude Cadoz

    Claude Cadoz is President of the ACROE which he founded in 1976 with Annie Luciani and Jean-Loup Florens and in which he is responsible for the scientific and artistic programme “musical and multisensory Arts”.
    He is the designer of the GENESIS software, addressing sound synthesis and composition thanks to the technology of mass-interaction physical modeling he coined since 1979. From 1975, he initialized the realm of virtual realities by his work on haptic gesture interactions. He was the author with Jean Loup Florens of the first force feedback gestural devices in 1978. He has directed and supervised many theses and studies courses. Claude Cadoz’s musical work is a direct application of his research by Mass-Interactions physical modeling.

  • Nicolas Castagné
    Nicolas Castagné

    Nicolas Castagné is an engineer at the Ecole Centrale de Paris, specialized in applied mathematics. In 1996, he joined the team of the ACROE, first to carry out his thesis in computer music on the design of GENESIS mass-interaction modeling and simulation software, then as research engineer responsible for the design and development of all the ACROE’s creation computer tools software. He continues his research within the Group ACROE-ICA, assistant-professor of the Polytechnic Institute of Grenoble, on the GENESIS, MIMESIS and GraDyn creation software for musical and multisensory artistic creation. He obtained his diploma to lead research (HDR) and supervised many theses and internships.

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EASTN-DC, European Art-Science-Technology Network for Digital Creativity, is a network dedicated to the time-based digital arts: musical arts, visual arts, performing and interactive arts.  It is gathering 16 partners in 13 different countries from Europe to the Americas. They will host and exchange about 70 creators in the frame of a 16 international events tour spread over 4 years. These privileged moments, in direct contact with the audience, will frame a new and systemic approach, binding the Knowing “Disseminate”, the Learning “Inseminate”, the Making “Collect”, a digital creativity factory leading to a creative citizen.

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