
Binaural audio in XR creation and beyond
Technology with regards to sound diffusion has been constantly evolving recently and its application becomes more crucial than ever. Thus, we approach this ongoing evolution between technology and audio in the arts with a speculative look. Binaural audio is analyzed and presented through introduction to the way that human hearing works, spatial perception, a comparison between surround and 3D technologies, the immersive nature of spatial sound, function of binaural heads, explanation of binaural acoustic perception and its utilisation through ambisonics technology. Furthermore, there are given audio and visual examples where there is use of binaural audio as well as ambisonics.
Speaker
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Dimitris Batsis
Dimitri Batsis is a sound artist and academic researcher. His research covers the field of biological functions in relation to new media and sciences, sound design and interactive systems. His output involves sound installations, performance and video art through audiovisual applications and coding. He creates sound works through studio practices that are preliminarily based on the mutual relationship between sound and image, in audiovisual perception. He holds a PhD in Biomusic (the transformation of biological signals into sound art through research in new mediums) from the Department of Fine Arts and Art Sciences at the University of Ioannina and an MA in Contemporary Arts and Music at Oxford Brookes University.
